Wonderware ArchestrA graphics allow developers to create vivid, powerful visualization tools that can be
embedded into InTouch applications. However, the new vector based graphic tools can be more taxing on
runtime memory than standard InTouch graphics, and in some cases can take longer to bind to the tag/object
attributes set to be displayed. The following guidelines, when followed, optimize ArchestrA graphics in runtime,
allowing them to render fast, bind quickly, and optimize memory usage.

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